Probably THE greatest RTS game ever! Seriously. It's a really really great game. Perhaps Starcraft 2 can eclipse CoH, but that's still a maybe at this point. The expansion, Opposing Fronts, is also a must get. I like British! The Gold Edition, with both games included, has been released now if you haven't heard about this game yet. I really hate to rag on the game at all, but it does have its irritations. The first game, Company of Heroes, came with no disc protection at all, and you could install the game and play without any annoying disc checks or Digital Restrictions Management (DRM) headaches. However, that was unfortunately changed to the detriment of players with the sequel, Opposing Fronts. It has disc check protection and DRM, and also forces you to register an account on the multiplayer servers before you can play multiplayer. We play the game despite such roadblocks and annoyances - but it certainly doesn't endear us to the publisher/developer. Speaking of annoyances, I wish that multiplayer was more robust. On any RTS game where you're building up your forces and your tech tree, that investment in time and effort must be protected. Currently, the not extremely rare disconnections are extremely frustrating since it means you must now start it all over. If the network layer in the game can't handle high latency and disconnections, then it should provide for saving the game, and allowing the game to be restarted from where it left off when all the players get reconnected. I know it's possible to do, as one of the more recent Starcraft patches enabled this wonderful feature (and I hope that Starcraft 2 includes such necessary function as well). Improving connecting through NAT and routers would be great as well, as currently it's also frustrating to be in the game lobby, and have one friend unable to connect to another friend, and hence unable to join the game, because of some NAT issue - which oddly enough then resolves itself with nothing more than some dark chanting, gestures, and perhaps a reconnect or two. However, I understand that the developer is working on moving the network layer over to a server-based architecture, rather than the current peer-to-peer network layer, which is supposed to improve on that issue.
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